Hooks built into the coin
The token itself enforces these on every transfer, so no pool or router can skip them. They are fixed at launch; nobody can change them later, you included.
Fair launch No dumps Trades like a stock
Launch protection5 Sniper cap Caps every buy for the first minutes, so bots cannot take the supply at open.
Open delay The pool sells nothing for the first seconds after it opens, so everyone starts together.
Anti-bundle Limits pool buys per block early on, so nobody buys up the launch in one shot.
No contract buyers Pool buys must land in an ordinary wallet, so people buy, not scripts.
Equal start For the first minutes every wallet gets exactly one buy, capped at the same size for everyone.
Caps5 Max per wallet No wallet holds more than a share of supply; it can rise over time.
Buy cap One buy takes at most a share of supply, for good.
Holder cap At most this many holders; existing holders can always receive more.
Moving buy cap The max per buy moves between a floor and a ceiling: breathing, momentum or resonance.
Conviction cap Every wallet starts with a small buy limit that grows while it holds without selling.
Selling5 Sell cap One sell moves at most a share of supply; it can slide to another cap over time.
Halving sells The per-sell cap starts high and halves on a schedule, down to a floor.
Wallet sell budget A wallet sells at most a share of its own bag per period.
Trade guard A wallet cannot sell right after it buys.
Holder vesting Early buys unlock evenly over a period.
Who can hold5 Venue lock The coin moves only between wallets and its own pool: no other pool or contract can hold it.
Allowlist For the first hours only the wallets you list can buy from the pool.
Holder-gated Early buyers must hold another token.
NFT gate Pool buyers must hold an NFT from a collection (the creator is excepted).
Buyer rewards Early pool buys get a bonus from a reserve held by the coin.
Time3 Market hours The pool trades only inside a daily window in UTC; sends work any time.
Expiry Pool buys stop after a date; sells and sends keep working.
Custom trading hours Trading sessions in your own timezone, with daylight time handled on chain.
Games2 Ping pong Big buys and sells take turns; small trades never wait, and either side may trade after a timeout.
King of the hill The biggest buy of each round is King, with an optional fading bar, forfeit on selling and a share of trades.
Write your own hooks
What can a hook read? Write it
Diamond hands Cooldown 500-holder club Trades like a stock Holders vote the cap Sell cooldown 7-day sell lockup Trading sessions
Build a preset: sell cooldown, sell lockup, trading hours Sell cooldown Sell lockup Trading hours
Knobs written as {name = 1% in 0.5%..5%} can be retuned by holders, inside that range only: deposit coins with the hooks governor, propose, vote for 3 days (yes needs at least 3% of supply and more yes than no), then 2 days before it applies. Nothing else about the coin can be voted on.
Your wallet is not exempt from the caps. Hooks that would trap holders are refused: no hook here can stop an ordinary holder from ever selling.